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New to abandonware? Start with this guide to play DOS games on Windows 7, 8 or 10, or on your Mac. Most games work fine without any tinkering, but some are hard to run properly.
- Welcome to the “Panzer General 2” for Mac game page. This page contains information + tools how to port Panzer General 2 in a few simple steps (that even a noob can understand) so you can play it on your Mac using Crossover. Crossover makes it possible to play Windows on your Mac with just a few clicks!
- License: Open Source. Developer: The Battle for Wesnoth. Software Cost: Free. Panzer General 2 remade for Android/ iOS. Freeware Software News.
I would like to suggest the following improvements to the game development. First, make it MAC OS compatible. Many games now are both Window and Mac compatible. PC1 was made Mac compatible so that code could possible be used for PC2 version. Bought all old Windows versions but was barred from playing game when switched to all MAC OS household and business. Could only get back to, IMHO.
A large majority of our games catalog are DOS games, if you need to play Windows or Mac games, go to the bottom of the page or use the following table of contents. We have several other platforms now, specific pages are available for running these games. Also, don't miss our list of useful links for abandonware and this quick buying guide.
- Other platforms:
Why is this not working?
Most abandonware games on PC were created for the MS-DOS operating system. Today's computers no longer offer the same environment for the programs. Hopefully, some people were unhappy with this and created software to mimic the old computers operating system!
What program should I use?
Depending on your operating system, you have different possibilities.
For every operating system
DOSBox is the master DOS emulator, it works with almost every computer, and will be enough for a quick play of most games. Check the DOSBox website for more information. DOSBox works in Windows 10.
DOSBox Enhanced Community Edition, aka DOSBox ECE, is a good replacement of vanilla DOSBox. Many new features are added by the author YesterPlay, check the project website for a list of enhancements. Available for Windows and Linux.
You may use another program for many point and click games, ScummVM. You should check their compatibility page and search for the game you wish to play.
DOSBox has many frontend programs (complete list here) that give you a more appealing interface. DGBL is one of them, and it runs on Windows, Mac and Linux. For quick way to play DOS games, you may also use IA Launcher, which launch games directly from the Internet Archive. Available for Windows (easy installer), Mac and Linux.
Windows (XP, Vista, Seven, 8, 10)
Most people are using Microsoft's Windows and an easy solution is available: D-fend Reloaded. It has a nice graphical interface, and a lot of things are done for you behind the scenes. The project has not been updated for years though, so you may prefer DGBL.
A possible alternative is LaunchBox, which supports DOS games but now tons of other platforms, including Windows and Steam games.
Mac OS X
Boxer is clearly the best DOSBox frontend on Mac, but it has not been updated since 2016. If you have updated to Catalina or above, the app won't work anymore. It has been partially ported to 64 bits, you can get it here or check the newest updates on this GitHub thread.
Linux
On Linux, you should use one of the cross-platform frontends like DGBL. Check the complete list on the DOSBox wiki
I need help this is not working!
Please note we do not provide support for running abandonware games. We strongly suggest you to ask for help on dedicated forums, like Abandonia or Vogons. You may also use the DosBox subreddit.
DOSBox setup
You should carefully read the DOSBox Wiki for a good walkthrough. Mac OS X users should pay attention to those instructions, although I recommend using Boxer.
DOSBox drag and drop (Windows)
Many of the standard DOS games can be played immediately with a drag and drop, after a standard DOSBox setup:
- download the game archive and unzip it ;
- drag and drop the game folder on the desktop icon of DOSBox ;
- the game folder will be mounted as C: - just type the name the right .exe file and press enter ;
- tips: use DIR command in DOSBox to list game files (if the list is big, use 'DIR /p'), and use the TAB key to autocomplete the .exe file name.
If you don't have the DOSBox shortcut on your desktop, the drag and drop works on the DOSBox executable file located in C:Program FilesDOSBox-0.xx
D-Fend Reloaded Setup
As a start, download the latest setup of D-Fend.
Once installed, follow the following steps (click on the pictures for full size). Screenshots taken in Windows 10 October 2016.
Step 1
Starting with a fresh D-Fend install, you should see this screen after launching the program. You can already launch DOSDox DOS to bring an operational MS-DOS system. Guess you want to play a GAME, so not much to do here.
Step 2
First, unzip the downloaded game somewhere. Then click on Extras > Open game folder... This is where you will put the game files.
Step 3
The game folder is the virtual drive used by the default D-Fend setup. For this tutorial, I unzipped the Mario Teaches Typing on the desktop, then moved the game folder to the Game Folder of D-Fend. The name of the folder itself is not important, but you should avoid spaces or special characters.
Step 4
Now that the game files are on the virtual drive, we must add the game to D-Fend. Click on Add > Add manually... > Add DOSBox Profile. A new window will appear, as shown in the video, the 'Profile editor'. We must set the program file by clicking on the folder icon at the right end of 'Program file'.
The explorer will show you the contents of the virtual drive. Navigate through the game folder until you see program files. Some game only has one file listed here, Mario Teaches Typing has two, usually, the right file to select is named after the game. This time, it's 'MARIO', select the file and click Open. You may also select a setup program the same way, as shown in the video. Useful for sound configuration most of the time.
Coming back to the Profile editor, we can see the executable file in the Program file field. The last thing to do is to set the name of the game in the Profile name field. Once this is done, click on Ok. The game appears in the list, double-click to run it and have fun!
D-Fend Reloaded Wizard
You may also use the game wizard in D-Fend Reloaded, it's simpler to add a game.
Step 1
After downloading and unzipping the game files somewhere, launch D-Fend, click Add > Add with wizard... A new window appears, 'Create new profile', Emulation type should be set to DOSBox. Click on Next.
Step 2
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Click on the folder on the right side of the 'Program to be started'. Navigate to your folders to the game directory and find the proper executable file (see the second paragraph in Step 4 of the previous tutorial). Click on Open.
Step 3
D-Fend will auto-detect the game sometimes, you may also select one in the list as shown in the screenshot. By clicking Next, you get some additional information on the game, anyway, you can click Ok, the game will be listed in the main windows and ready to be played!
Additional steps and troubleshooting
Amongst different problems we have run into, here are some additional tips.
How to make DOSBox fullscreen
By default, DOSBox runs in windowed mode. To make DOSBox fullscreen, just press ALT and Enter. Press ALT and Enter again to get back to windowed mode. If you want DOSBox to always run fullscreen when launched, edit dosbox.conf (click on 'DOSBox 0.74 Options' in Start menu), change 'fullscreen=false' to 'fullscreen=true', save and close the text editor.
Games Running Too Fast or Too Slow
Many old games were made to run as fast as the computer could get, those may be too fast with DOSBox default CPU cycles. You have to reduce the CPU cycles with CTRL-F11 in DOSBox. Other frontend programs may use different shortcuts.
On the opposite, the default CPU cycles may be too low for 'recent' DOS games, you will have to raise the CPU cycles with CTRL-F12 in Dosbox. Other frontend programs may use different shortcuts. You can also skip frames in DOSBox to get better performances, use CTRL-F8 to increase the number of frames skipped. You can read more about performances in DOSBox on the official wiki.
Game setup
You may remember running SETUP.EXE to configure sound, have better graphics or enable mouse support. You should add the setup program to the Setup section, below the Program section in D-Fend, and launch it before playing the game.
DOSBox can emulate several sound cards, check out the wiki about sound setup. Most of the time, Sound Blaster or AdLib is the right choice.
Virtual Drive
Some games require you to emulate a floppy drive and have the game content mounted in it. To add this floppy drive, edit the game profile, click on Drives and add a new drive. You may use a folder or a real floppy image (.img) for the floppy content. Same goes for CD games.
PC-Booter Games
We have some PC-Booter games, theses games have to be booted to work. DOSBox can handle this fine, but these steps are not so clear.
Chuck Cartia gave us a nice walkthrough, using SpitFire Ace as an example:
1 - Create a folder to put your .img files in, for this example, on the C: drive make a folder named DriveImg.
2 - Now put the file spitfire.img in this folder. Add a line to the dosbox.conf file in the [autoexec] section:
boot c:DriveImgspitfire.img -l a
That's dash ell (for letter) and the drive letter you want to assign.
3 - Make sure you have any other references to this drive letter remmed out with the # like this:
#mount a a: -t floppy
or
#mount a s:install.
4 - That's it... Save the dosbx.conf file and when you start DOSBOX, the game should boot and start automatically just like the good old days when you shoved the disk in and turned on the (Atari) computer.
After reading this, the explanation in the DOSBOX readme.txt file should make sense and you can figure out how to add more drives for multiple disk games.
Note: You don't need to use the IMGMOUNT command when you use the BOOT command. Don't forget to rem out the boot line and unrem your other line(s) when you want to use DOSBOX normally.
Memory Problems
Some games have memory problems at startup, like error message telling you 'Not enough memory'. You should try several combinations of options in the 'Memory' part of the profile, enabling loadfix first.
For additional help, you should ask your questions over the Vogons forums or the DosBox subreddit.
Font doesn't look right
Many old games relied heavily on standard fonts present in the operating system, you can get them at the The Oldschool PC Font Resource, made by VileR. Font pack mirror available here.
ISO and CUE/BIN files (CD images)
Some of the games are available as a CD image, a perfect copy of the original CD. For DOS games, DOSBox will read the images if the format is ISO or BIN/CUE. Several formats are possible, though: ISO, CUE/BIN, NRG, MDS/MDF. Usually, these images come with Windows games, scroll down for help on opening these.
DOS Games
For DOS games, it's quite straightforward: DOSBox allows you to mount these images directly, with the IMGMOUNT command. The IMGMOUNT command will perfectly mount ISO images, but can also mount CUE/BIN images. CUE/BIN images allow you to mount a game CD which has music tracks on it - many games of the late 90s used this system, and you could play the game music on a CD player.
If you use a DOSBox frontend, you will probably find a way to mount an image through the menus. One alternative is to mount these images with a mounting software (see below for Windows) and using the mounted image as a source in DOSBox using the MOUNT command.
Windows Games
For Windows games, you need an additional software to read the images. Many software is available, not all of them are free:
- Virtual CloneDrive: light freeware, no ads or adware installed, highly recommended.
- WinCDEmu: open source, totally free, also recommended.
- MagicISO MagicDisc: good freeware, supports Win98/ME for old machines.
- ImDisk Virtual Disk Driver: very light freeware, can create any disk type, has command line support. Core virtual disk driver available here.
- DAEMON Tools Lite: a free version is available, watch out for adware during installation, you can also pay a $4 licence for a clean installer.
Once installed, most of these software will allow you to mount an ISO or CUE/BIN image by simply double-clicking on it. Beware, some images contains additional data only readable by DAEMON Tools, making the disk image unmountable, or making the game unplayable without a crack / noCD. Having DAEMON Tools installed for these cases can be useful.
Mounting images on a Mac
On a Mac computer, ISO files can be mounted without installing anything, but CUE/BIN files require DAEMON Tools Lite Mac to be mounted easily (click on the Download link next to the buy button). You can also try to rename the BIN file as an ISO file: rename 'gamefile.bin' to 'gamefile.iso' and open the file - it may work!
Overview
Panzer General II returns to the ever-popular European World War II theater with a turn-based strategy game that plays out a variety of major battle scenarios with the plodding effectiveness of a tank. There is nothing new or innovative in the way it creates a quick, fast-paced, playable gaming experience similar to Milton Bradley's WWII strategy board game Axis and Allies.
Gameplay
My first look at Panzer General II confirmed my expectations of a good balance of strategy and playability. There are not a lot of complex economic and social models to complicate the issues of military strategy. Ease of play is emphasized over historical realism. The game includes over 40 scenarios, three campaigns and a Scenario Editor, which provide ample opportunity to recreate the major European engagements of World War II as well as a few hypothetical ones, such as an invasion of England and an invasion of the United States. If you are looking for a game that covers the entire gamut of World War II, this is not the game for you. Panzer General II, as its name implies, focuses exclusively on troop and tank warfare in Europe, including some aerial and naval combat for Blitzkrieg and beachhead scenarios, but there are no Pacific Theater, ship-to-ship scenarios or campaigns.
The basic unit of the game is a scenario that covers a specific battle, with a campaign consisting of scenarios strung together with the added bonus of accumulated experience. It is this narrowness of focus, precluding a larger, more comprehensive representation of the entire war, which helps make the game fast and easy to learn. Each scenario is defined by the following characteristics: Nationalities, Prestige Points, Number of Turns, and specific sets of defined military objectives on the battlefield which must be held or gained.
Nationalities break down into the traditional split of the Axis, which is Germany, and the Allies, which varies between the United Kingdom, the United States, France, the USSR, Spain, Finland and even Poland. Prestige is a combination of military success and economics, which allows the player to re-supply current units and requisition new troops and equipment over the course of the battle. Prestige can be adjusted at the beginning of a scenario to change the odds between players. The number of turns controls the amount of gameplay, as well as measuring the difference between victory and defeat. Victory is defined in three ways, Brilliant Victory, Victory, and Tactical Victory, depending upon the number of turns it takes to capture all the objectives. Gaining all the objectives in the fewest possible turns is a Brilliant Victory, doing the same in an average number of turns is a Victory, and using all the turns in a scenario is a Tactical Victory. Failure to achieve all objectives is a defeat, while giving up held objectives to the computer will also result in a loss. All these elements combine to create a variety of tactical and strategic situations. An interesting example of this is the Cauldron scenario set in North Africa, which was one of the most difficult for me with its short battle time of 6 turns. I played it over and over, attempting to avoid overexposing my offense while still moving fast enough to capture the objectives.
The controls seem to act like something built in the 1940s. They get the job done with a minimum of fuss, but they are clunky at times. The process of requisitioning new troops or equipment requires you to click on too many screens. However, what they lack in finesse they make up for in simplicity, generally contributing to the speed of the game.
Getting started is best accomplished with the tutorial, which offers a quick introduction to the game and how it works. It doesn't explain everything you need to know for all the scenarios, but establishes a basic framework from which to explore the more complicated nuances of the game.
Graphics
'The Living Battlefield' represents not the next level of gaming, but an average, run-of-the-mill representation of a board game ported to the PC. The landscapes look good, depending on terrain -- the desert is a uniform tan, while the mountains and woods look better. I found it easier to understand the map with the grid overlay turned on, as it made it easier to determine where I wanted to move. The least impressive part of the graphics is the troop units, which lack the detail of the planes and tanks. All in all, it looks like a board game with its huge tanks and troops traversing all over a fairly realistic terrain.
Audio
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Both the soundtrack and the background noises are rather subdued, helping to set the mood without being too obtrusive. The sounds of rifle shots, tank tracks, and artillery fire help accentuate the mood of the battle and let you know what is going on. The music more than anything lets you know what side you're playing -- bagpipe music for Scottish troops working as a part of the forces of the United Kingdom or something out of Doctor Zhivago for the Soviet army -- but its best attribute is that it didn't overwhelm the game itself.
AI
Panzer General II utilizes a solid AI, but it suffers from the lack of control. The computer is consistent in its defense or attack, always focused on taking or defending battlefield objectives with directness. Leave your flank open, and it drives around your forces and captures your undefended objective, ending the battle for you with a loss. It also realizes the need for delaying action to slow your attack down to a crawl. The biggest downside to the AI is that you are unable to directly control it. There are no specific AI settings, only the ability to control the starting Prestige to give yourself an advantage and the computer a disadvantage. Another disappointment is that each scenario starts out the same and gets easier with each subsequent time you play it. I would have liked to see a random generation or something to provide more of a challenge.
In addition to Prestige, there are two items which have a huge impact on the AI experience of each scenario. First, Line of Sight is always based upon your unit's position. Although sometimes it would seem that your troops could see further than they are allowed, it makes for a difficult advance when tanks appear out of nowhere and slaughter your advance scout troops. Second, battle scenarios seem to provide a wide difference of challenges. In some scenarios, I achieved Tactical Victories on the first try, while others needed numerous attempts to gain the same thing.
Multiplayer Support/Experience
Panzer General II offers support for two to four players via a LAN, the Internet, their own gaming service Club SSI, and Play-by-Mail. The documentation does not indicate what protocols are supported, except TCP/IP for Internet. Play by Mail is an interesting throwback to older days of gaming, which consists of basically sending saved games back and forth.
Documentation
The manual that comes with game is standard issue: glossy cover, historic photographs, and helpful background overviews for the scenarios and campaigns. However, lacking an index, it fails to provide easy access to all the detailed information that helps make the game more interesting and fun to play. For example, I started a scenario with naval transports ready to unload on the beaches, yet I had to dig through the manual a bit to find out that this is covered under Movement, Embarking and Disembarking Air and Naval Units.
System Requirements
Required: Windows 95 with DirectX5, Pentium 90 MHz, 16 MB RAM, Windows 95 compatible 1 MB video card, Windows 95 compatible sound card, uncompressed hard drive with at least 25 MB free disk space and up to 5 MB for each saved game or scenario, 4X CD-ROM drive, mouse
Reviewed On: Pentium II-266, 64 MB RAM, 20X CD-ROM drive, Matrox Millennium (4 MB), integrated Yamaha soundcard.
Patches/Updates
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The 1.01 patch includes a few corrections here and there, as well as Club SSI support. It is available at ftp://ftp.ssionline.com/pub/updates/panzergeneral2/us/pg201.exe.
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Bottom Line
The box for Panzer General II touts the game as 'The Sequel of the Century!' and 'It's an entire generation beyond anything yet seen in strategy games.' It is really only a solid, turn-based strategy game. It suffers from board game level graphics, a clunky interface and a less-than-perfectly-designed manual. However, these defects do not prevent it from delivering a fast-paced, fairly straightforward World War II game, reminiscent of the strategy board games of the past.